-
There are generally two types of physical
input connections-- balanced and unbalanced connections, with two types
of electrical connections-- line-level, and mic-level. In pro-audio / sound
reinforcement, mic-level connections will be balanced connections using,
typically, XLR connectors. Line-level connections may be either balanced
or unbalanced, using either XLRs or 1/4" input connectors. On some mixers,
you may find the designation "Lo-Z" and "Hi-Z." These terms refer to impedance.
Pro-audio microphones are "Lo-Z"-- low impedance, which means, essentially,
that you can have long lengths of cable, provided it's balanced, without
any detrimental effects. Cheapo Radio Shack microphones and things you
buy for your everyday classroom tape deck are "Hi-Z"-- high impedance,
which means, essentially, that if your cable is longer than about twenty-five
feet, you're gonna get hum and some other nasty side effects. Generally,
Hi-Z will mean unbalanced, and Lo-Z will mean balanced. Avoid using unbalanced
microphones at all costs; unbalanced line-level gear will be fine.
PREAMPLIFIERS
ACCORDING TO YAMAHA
-
Preamplifiers are used to boost the
weak output levels of microphones to levels those that are about line-level.
The preamplifier is the first active stage, the first electronic circuit
that processes the microphone signal connected to a mixer. Preamplifiers
generally are designed to operate within a certain gain range. When you
operate the trim / gain control on a mixer's input channel, you generally
are adjusting the gain of the preamplifier. If operated at unity gain (no
amplification), many preamplifiers will become unstable and may exhibit
increased distortion or a tendency to oscillate. Therefore, design engineers
will generally provide attenuator pads before and/or after the preamplifier.
This enables the signal to be knocked down so that the preamp can always
be operated with some gain.
PREAMPLIFERS
SIMPLIFIED
-
Each input channel usually has the following:
a gain control, which controls the level of the incoming audio signal into
the channel's preamplifier. If the channel is accepting a microphone, you
will need the preamp. If it is accepting a tape deck / other sound source,
you will still need it but not to the same extent. For instance: a microphone
may put out an audio signal level of -60 dBu. This is not "strong" at all--
consider again how a microphone works-- the diaphragm moves a little bit
and a small current is produced. The mixer will not be able to work with
this signal without producing a tremendous amount of noise in the signal
path. Besides, to drive amplifiers or effects, the signal needs to be a
certain level-- or at least within a certain threshold. A pro DAT/CD deck
outputting "pro" output levels will produce a signal level of +4 dBu. That's
quite different from -60 dBu. The preamp will most likely not be needed
at all; if it is used to too great an extent, one will overload the preamplifier
and clipping will result. Clipping happens when the input signal is too
strong for the device it is driving; the device will "clip" the audio signal
above this threshold and distortion will occur. When using microphones,
if the gain control is not properly set, loud SPL levels into the microphone
will also cause the preamp to clip. When the gain control is not enough,
we use an attenuator pad. An attenuator pad, or just "pad," will dampen
the audio signal even further than the gain control can, useful for very
loud line-level signals. From the preamp, the audio signal may be routed
into a couple of different places: the equalizer bus, and a pre-fader auxiliary
bus. We will discuss the aux buses later.
INPUT CHANNELS, CONTINUED
-
Equalizers were developed back in the
days of ancient telephone systems, when long-distance transmission would
result in some frequencies being lost. Equalizers took this signal, and
boosted the offending frequencies-- hence the name. Nowadays, we use equalizers
to equalize sound systems to produce a "flat" response in auditorium spaces
that do not have flat responses. (Flat response implies that no frequencies
are boosted or cut. Any space will have a given frequency response that
may result in boosted or cut frequencies. A space that boosts certain frequencies
will result in those frequencies feeding back when an open mic is used--
more on this in Section Thirteen). We also use equalizers (or at least
I do) to equalize people's voices when they are too annoying-- when voices
are too screechy, use the channel EQ to cut the offending frequencies;
or to equalize tonal loss in, say, cassette tapes. Basically, an equalizer
is a fancy tone control.
EQs come in very many formats--
from outboard equipment with thirty-one bands to a simple tone control
on your car radio. Mixers generally have two-to-four band equalization.
Most mixers have a high-frequency eq, which boosts or cuts around 1 kHz;
a low-frequency eq, which boosts or cuts around 100 Hz; and occasionally,
in nice mixers, some sort of midrange control. Many sound reinforcement
mixers have two pseudo-parametric equalizers for the midrange frequencies.
With these equalizers, one can select approximately what frequency one
wants to boost/cut using one knob, and can select how much boost/cut with
another. Generally there is one for higher-midrange frequencies (250 Hz
- 12 kHz), and one for lower-midrange frequencies (30 Hz - 300 Hz). Learn
how to use these. These are very very handy.
From the equalizer, the audio signal
generally goes to the channel fader. The channel fader controls the level
of the channel as it gets routed to different outputs-- left and right,
for instance. A pan control is also present. The pan pot (short for "panoramic
potentiometer") spreads the signal over left-right, or alternately, different
subgroups, which are discussed later on. Occasionally adorning the channel
fader area will be a channel mute switch, and the very important PFL switch.
The Pre-Fader Listen switch enables the sound engineer to preview the channel
through a monitor bus (headphones, wedge monitor) before he/she turns the
fader on. This is very important for cueing tapes or wireless microphones--
always make sure the wireless mics are on, etc. Also, as an aside, the
PFL switch is a great way to listen in on people who are wearing wireless
microphones before the show, or during rehearsal, when they are offstage.
Actors rarely remember that they are wearing mics and that the sound engineer
can ostensibly listen to every word they are saying. This is called spying
("So what did you do with him?" "Oh, not much, we sorta sat around." "Did
you kiss him?" etc., etc.). We like this switch. We are not obsessive.
We do not have a one-track mind.
OUTPUT
BUSES
-
There are several outputs on any given
mixer. They have a variety of uses, all dictated by the sound engineer's
needs. First and foremost are the program outs-- the main outs-- left and
right. For small installations and reinforcement, these will be the main
outputs from which the signal goes to the amplifiers.
Some mixers also have separate
output groups-- known as subgroups, groups, or buses. The most popular
configurations are four-bus mixers and eight-bus mixers. Some consoles
used for live concert reinforcement may have more. Switches on each channel
can route the audio signal to any combination of these groups and to the
left-right outputs. Groups can be used in a variety of ways. For multi-track
recording, one can route, say, the vocals to group 1, which is routed to
the first track on the tape; keyboards to group 2; guitars to group 3;
and drums to group 4-- all corresponding to a track on the tape. This enables
one to record a live band onto different tracks of a multitrack tape for
mixdown (mixing of the individual tracks, editing, adding of effects) at
a later date. In sound reinforcement, we can route wireless lavaliers to
group 1, wireless handhelds to group 2, ambient mics to group 3, band to
groups 4 and 5, and effects to groups 6 and 7. In this way we can bring
literally groups of microphones down and control them in a less unwieldy
manner than trying to control fifteen faders with ten fingers. We can also,
in smaller rein-forcement systems, route a separate set of speakers from
each bus. For instance, if we had a small system comprised of two stereo
house speakers and two stereo subwoofer units, we could route the bass
guitar to the two subwoofers (groups 3 and 4), the keyboards to groups
1, 2, 3, and 4, the vocals to groups 1 and 2, etc., etc. Ostensibly the
left and right outputs could then be used to record the show live to tape.
Groups are a very versatile function in a mixer.
In addition, there is the auxiliary
send loop. The aux send / return loop is intended to interface outboard
effects processors into the signal chain. A mixer may have from one to
ten different aux sends (or efx sends, echo out, monitor out, etc., etc.).
Each input channel contains individual level controls for each aux send.
Ostensibly, one can create an entirely different mix using the aux sends.
The intent is this: say the sound engineer wanted to apply some reverb
to the lead vocalist's microphone. If he/she wired the reverb unit through
the left and right outputs, he/she'd reverb the entire mix (yuck). But,
if he/she brought up aux send 1 on the lead vocalist's microphone's input,
and patched the reverb unit out of aux send 1 and then routed the output
of the reverb unit back into another channel / an aux return, then the
sound engineer has applied reverb to the lead vocalist's channel and that
channel only. If he/she wanted to apply reverb to the backup vocalist's
channel as well, all he/she would have to do is bring up the aux send level
on that particular channel. Such was the original intent of the auxiliary
send.
One characteristic of the aux send
is this: is the aux send pre-fader or post-fader? If the aux send is pre-fader,
it means that the signal that goes to the aux send will not depend on the
fader level-- the signal is taken pre fader. Ofttimes the signal will also
not be affected by the channel equalizer. If the aux send is post-fader,
it means that the signal that goes to the aux send will depend on the fader
level. If the channel fader is all the way down (off), no signal will be
present at the aux send. This is a very important feature. If you want
to apply reverb to someone, you want the aux send to be post-fader, so
if his mic is down, the reverb will be quiet. If you applied the reverb
through a pre-fader aux send, and the channel fader is down, the mic of
course is still on and is still delivering a signal and it will go to the
aux send, and some reverb will still be coming out. On the other hand,
when using aux sends for stage monitors for the per-formers, you generally
want the send to be pre-fader, so no matter what you set the channel fader
at, the performer will have a constant monitor. Believe you me, you want
them to have monitors to hear each other. Many mixers nowadays have a pre/post
switch on at least two of the aux sends, enabling you to customize the
mixer to its maximum.
To complement the aux send bus, there
is the aux return section, which are usually separate line-level stereo
inputs where the effects processors will supposedly return their signal.
You can use them for whatever you want-- extra line-level inputs, a place
to patch in your CD player, whatever.
MIX
MATRICES
-
Matrix outputs are cool. Not every mixer
will have them. Generally only very heavy and expensive sound reinforcement
mixers will have them. Matrix outs come after the subgroups and are independent
of the main left-right outputs. Mix matrices work as follows: imagine a
mixer with eight subgroups, with an eight-by-eight matrix. Each subgroup
will have eight controls. Each of these controls is one matrix, which,
essentially, is an additional output with a customized mix. If, say, you
have set up your system so that a specific group of inputs is routed to
one bus (i.e. vocals wireless to group one, vocals wired to group two,
ambient mics to group three, et cetera, et cetera), and you have a bunch
of different speakers and locations (i.e. house center cluster, house left
fill, house right fill, house under balcony delay, house surround), you
will need to use the matrix outs. Each matrix output will correspond to
a different speaker or set of speakers. By adjusting the level of each
subgroup into one matrix, you can route the audio signal in a variety of
ways. If, say, you wanted only the vocals to come out of house center cluster,
then you would bring up the level on the vocal groups to the matrix containing
the house center cluster. If you wanted only the band, ambient mics, and
reverb to come out of the house left and right fills, you would bring up
the level on the band, ambient, and reverb groups to the matrices containing
the house left and right fills. If you want a nice mix of everything to
go to the house under balcony speakers, you would route all the subgroups
(adjusting their levels individually) to the under balc matrix. If you
brought down the subgroup fader containing the vocal mics, it would correspondingly
lower the level to each matrix. Mix matrices are cool.
CONCLUSION
-
There are an absurd number of mixers
out there on the market today. Each one has its own separate features and
odd quirks, and there's no way to document each one. Also, technological
advances are allowing mixers to become more sophisticated as technology
improves... VCA automation, introduced in the late '70s, has made its way
out of the pro studio into the home studio and into reinforcement. Computer
controlled sound systems, such as that offered by Level Control Systems,
are starting to become popular. We'll try to keep current, but it's difficult...
Outboard
Signal Processors
INTRODUCTION
-
Signal processing devices are technically
defined as devices which alter that audio signal in a non-linear fashion.
By that definition, a simple fader, level control, or amplifier is not
a signal processor. Regardless, though, we'll discuss amplifiers and all
that sort of good stuff here.
A mixer can technically be thought
of as a signal processor, since it manipulates the electrical signal: it
mixes it, controls the amplitude (level), boosts or cuts frequencies (equalization),
and possibly can do many other things... or at least can be linked to other
equipment that can do many other things.
Such equipment may include outboard
equalizers, effects processors, acoustic "enhancers," compressors, limiters,
noise gates, noise reduction systems, flangers, and phase-shifters, among
others.
We will examine as many signal processors
as we can think of, and have time to write about.
EQUALIZERS--
A HISTORY
-
In the early days of the telephone industry,
when long cables were used to transmit voice, a lot of signal loss (attenuation)
occurred. Amplification could be used to make up for that loss, but it
turned out that the loss was frequency dependent, with some frequencies
suffering greater attenuation than others. Special circuitry was developed
to differentially boost the frequencies that suffered the greater attenuation.
Since these circuits made all frequencies equal in level, the circuits
were called equalizers. Originally the term equalization referred only
to circuits that boosted certain areas of the audio frequency spectrum.
You may recognize that a circuit
which acts on a certain portion of the frequency spectrum is a filter.
Filters generally cut certain frequencies. If you cut most frequencies
and allow certain frequencies to pass without being cut (a band pass filter),
the net result is similar to having boosted those frequencies that pass
through unaltered, especially when amplification (gain) is added to make
up for the attenuated frequencies. Filters can thus be used, in a sense,
to produce boost. Filters that act to cut frequencies were eventually combined
in a single unit with equalization circuits that act to boost certain frequencies,
creating the reciprocal boost/cut devices that are widely used today.
While it is historically and technically
accurate to use the term equalization only when referring to boost, common
usage today applies the term to boost and cut circuits. You will also see
the term filter set in some contexts, such as 1/3 octave filter set where
the term equalizer might or might not be equivalent (some filter sets provide
cut only, and hence are really not equalizers at all). We are not too concerned
with precise terminology, but we did think you should know why some people
draw careful distinctions in this area.
TONE
CONTROLS
-
The typical tone control on a hi-fi
amplifier or car stereo is a form of equalizer. It generally operates in
just two bands: low frequency (or bass) and high frequency (or treble).
When you turn up the bass tone
control, you increase the level of lower frequency sounds (boost them)
relative to the rest of the program. This results in a richer or fuller
sound or, in the extreme, in a boomy sound. Conversely, when you turn down
the bass tone control, you decrease the level of these same frequencies
(cut them), resulting in a thinner or tinny sound.
Let's examine the shelving type EQ
created by the bass control. The graph indicates that the boost or cut
gradually builds below the 1000Hz hinge point. With the control set at
one extreme or the other, the circuit produces 10dB of boost or cut at
100Hz, with less and less effect above that frequency. Below 100Hz the
amount of boost or cut remains constant, as shown by the response plot
that has ceased to slope and is again level . This new boosted or cut level
portion of the curve looks like a shelf, hence the term shelving.
The treble tone control operates
like a mirror image of the bass control, boosting or cutting frequencies
above the 1000Hz hinge point, but providing no more than the maximum set
boost or cut above 10kHz (in the shelving region). The hinge point of such
tone controls varies, and may not be the same for bass and treble circuits.
The bass control might hinge at 500Hz, and the treble control at 1.5kHz,
causing no change whatsoever between 500Hz and 1500Hz when either control
is adjusted. Also, the point where maximum EQ occurs may vary in the real
world, with bass controls reaching maximum between 50Hz and 150Hz, and
treble controls between 5kHz and 12kHz.
If one were to classify this particular
set of tone controls as an equalizer (which it is), it would be specified
as a two-band, fixed frequency range equalizer having a shelving characteristic,
and up to 10dB of boost or cut at 100Hz and 10kHz.
MULTI-BAND
CONVENTIONAL EQUALIZERS
-
Each input channel on a typical mixer
may have a two band equalizer, similar to the hi-fi tone controls described
above, but it is more likely to have a somewhat more elaborate equalizer
that affords separate, simultaneous control of at least three frequency
bands. In the case of a three band equalizer, the middle frequency band
(midrange) will always exhibit what is known as a peaking characteristic,
as shown below.
Another term for peaking is peak/dip,
which reflects the fact that the peak amount of equalization can be an
increase in level due to boost ( a peak in the frequency response curve)
or a decrease in level due to cut (a dip in the response curve). All peaking
equalizers have some center frequency at which maximum peak or dip occurs,
and below or above which there is less and less effect until, at some distance
from the center frequency (along the frequency axis) there is no effect.
Contrast this with the shelving EQ, above (or below) whose effective frequency
the amount of boost or cut remains constant.
Many mixing console channel equalizers
provide two or more midband peaking equalization controls between a pair
of shelving high and low frequency equalization controls, thus affording
a greater degree of control of those frequencies where most of the music
energy exists and where our ears are most sensitive (500Hz to 4kHz). Unfortunately,
the selection of just a few EQ frequencies that are supposed to be good
for everything seldom produces exactly the sound that someone wants for
a very specific mixing job. For the reason, some manufacturers provide
a way to alter the actual center frequencies of the peaking EQ (or the
knee frequencies of a shelving EQ). Such a scheme, with a simple choice
of two frequencies in each of four bands, is shown below. Observe that
the low and high bands have shelving type curves (still, with switchable
frequencies) while the low mid and high mid bands have peaking type EQ.
Where permitted by cost considerations
and available panel space, it is generally desirable to be able to simultaneously
control more frequency bands. This means that different aspects of the
sound can be manipulated. Suppose an electric guitar is the input to a
given mixing channel. With a two band EQ (tone controls), all one can do
with the boost is the left the bass for a richer sound, which unfortunately
also adds a boomy quality to certain bass notes... or lift the treble for
more brightness, which, unfortunately, also emphasizes the sound of fingers
sliding on the strings. Processing this same guitar with a four band EQ
is an entirely different story. Now the low frequency shelving EQ control
can be rolled off to cut unwanted boominess, while a lower mid peaking
EQ can apply some boost at around 200Hz for a thick sound, the upper mid
peaking EQ can apply some boost at 2.5kHz to increase the punch, while
the high frequency shelving EQ can roll off frequencies above 8kHz to reduce
extraneous noise. These selected EQ frequencies, the choice of how much
boost or cut to apply, and whether the curve is peaking or shelving will
depend on many factors: individual taste, the instrument or mic used, the
acoustics of the environment, the sound system quality, the availability
of specific EQ options, and more.
Some mixing consoles have been built
with a choice of twenty or more discrete EQ frequencies, in four or five
bands, on the input channel equalizers. Even this may not be adequate for
pinpointing the desired sound, which is why other types of equalizers were
developed, as explained in the following paragraphs.
SWEEP
TYPE EQUALIZERS
-
For years it was recognized that if
one could sweep the center or knee frequency of an equalizer, this would
provide much more precise control of the sound. The technique was very
costly due to the nature of the electronic circuitry in early equalizers.
The coils (inductors) were either fixed in value or very difficult to alter.
Newer circuits utilize relatively less costly integrated circuit operational
amplifiers, plus relatively inexpensive capacitors and resistors, to emulate
the function of the inductor, with the added advantage of easily changed
circuit values. This has made it practical to build stable, cost effective
equalizers with sweepable frequency controls. The sweep type equalizer
is much like the multi-frequency conventional EQ discussed above, except
that instead of switching the center of knee frequency, one can continuously
adjust it.
PARAMETRIC
EQUALIZERS
-
In all the equalizers discussed thus
far, the steepness of the EQ curve has been fixed. At a given value of
boost or cut, the bandwidth of the peaking curve (the amount of the audio
spectrum affected) has been set by the manufacturer and is not adjustable.
Sometimes one wishes to have a very broad EQ curve, with a gentle onset
and a very gradual buildup to maximum peak or cut (or to the shelving value)
with respect to frequency. For example, to bring out a bit of presence
in the overall mix of several vocalists, a broad peak at around 6 to 8kHz
may be called for. On the other hand, a certain note or a noise can be
either accented or diminished in strength with minimal effect on adjacent
frequencies. This aspect of the equalizer-- the broadness or sharpness
of the curve-- is described by a specification called Q. The higher the
Q, the sharper the curve.
A few equalizers a provided with
switchable Q, but the majority of equalizers that provide any control of
Q offer continuously variable Q between a broad and a narrow characteristics
(typically Q of 0.5 through Q of 3 to 5). A very narrow notch filter, with
only a few Hz bandwidth, may have a considerably higher Q. Such filters
are not normally found on a mixing console channel equalizer, but are restricted
to specialized uses, such as notching out harmonics of motion picture camera
noise, or reducing the strong 120Hz second harmonic of 60Hz power line
hum. Equalizers that provide both sweepable center frequencies and adjustable
Q, as well as boost/cut controls, are known as parametric equalizers (because
they allow you to adjust all the parameters of the equalization).
Usually there are several filters
in a parametric EQ, and some outboard parametrics are set up for stereo
operation so that adjusting one control affects two channels (which is
desirable for keeping a stereo image in proper perspective). Each filter
section in the parametric equalizer can either cut or boost frequencies
within its band, and the range of center frequencies available from adjacent
filters usually overlaps.
Some so called parametric equalizers
do not have adjustable Q, and are really sweep type equalizers. Some offer
parametric EQ in one or more bands (i.e. just the midrange band), but switchable
or fixed frequency EQ in the other bands. These are not fully parametric.
In reality, just about any conceivable combination of fixed frequency or
sweep type or parametric EQ, with shelving and/or peaking curves has appeared
at one time or another, so be sure to closely examine any equipment to
determine how it actually works.
One of the alleged advantages of
the parametric type EQ is that it enables the frequency needing help to
be precisely selected, and the Q to be adjusted, so that a minimal amount
of boost or cut can be applied, with correspondingly fewer ill effects
on adjacent frequencies where the correction is not needed. By adjusting
a filter for wide band rejection characteristics (low Q), it can perform
room equalization in a similar manner to a graphic equalizer, or it can
act as a variable frequency cut or boost tone control. In a narrow band
reject mode (high Q), a parametric equalizer can be used for feedback control,
or (as previously explained) to notch out hum frequencies without subtracting
much of the adjacent program material.
Since all EQ causes phase shift,
boost can reduce headroom and cut can eliminate desired portions of the
program. The ability to use only the minimum amount of equalization required
is thus a genuine advantage. Some people dislike parametric EQ because
there are so many parameters that MUST be adjusted, and because it is difficult
to make note of specific settings so they can later be duplicated in other
mixing situations. If inexperienced operators will be using a mixing console,
with minimal time to become familiar, it may be better to have simpler
EQ. But a good parametric EQ in the hands of an experienced professional
is quite a tool.
The debate over which type of EQ
is best is complicated by the actual sound quality of some equalizer circuitry.
For a higher quality fixed-frequency equalizer may sound much better, even
if the correction cannot be as precise, than a mediocre quality parametric
EQ. High quality equalizers exhibit less distortion and/or noise than lower
quality units, and may give longer service without maintenance where better
quality controls are employed. Some units exhibit somewhat lower phase
shift, though this is more a function of the amount of boost or cut selected.
As with all sound equipment (indeed, any technical equipment), the way
a feature is provided is as important as the feature itself.
When applying parametric EQ to the
program as a whole, you should remember that excessive boost may reduce
system headroom, create clipping and make extreme power demands on amplifier
and loudspeakers. In addition, a parametric equalizer may ring considerably
at high Q (narrow) boost settings. Ringing is a problem caused when a filter
begins to act like an oscillator. (Ringing is the tendency of a filter
to resonate at its natural frequency when excited by a sine wave pulse
at that frequency.) Ringing is present to some extent in all equalizers,
but is usually masked by the reverberance in a sound system. High Q filters,
though, can generate excessive ringing or resonance. Such ringing may be
useful as an effect on a particular input source, but is generally not
desirable when it affects the overall sound system. Used carefully, a parametric
equalizer can be an extremely useful tool for sound reinforcement or for
recording.
GRAPHIC
EQUALIZERS
-
A graphic equalizer is a multi-frequency,
band reject filter, or a bandpass/reject filter. Unlike typical three or
four band input channel equalizers, a graphic equalizer can simultaneously
operate on eight or more frequency bands, typically chosen to have one
octave or one-third octave band centers. Most graphic equalizers use ISO
standardized band center frequencies. Less common, but sometimes found
are graphic equalizers with two-third octave, one-eighth octave, one-sixth
octave, and, on rare occassion, one-twelfth band centers.
The units are called graphic
because most have linear slide controls. When they are set they create
a visual image that resembles of the overall frequency response curve of
the EQ (not the response of the sound system!). A graphic equalizer may
provide attenuation only (band reject), or, more commonly, attenuation
and boost (band pass/band reject).
One octave, two-thirds octave and
one-half octave graphic equalizers are considered to be broadband devices,
useful for general corrections or alterations in the frequency response
of a system. One third, one-sixth and one-twelfth octave equalizers may
be considered narrowband devices although technically they are still broadband.
Truly narrowband filters have a bandwidth on the order of 4 to 10Hz rather
than one-twelfth of an octave. Why are we concerned about relatively broad
or narrow band filters in the equalizers? It turns out that things like
AC hum or motor generated noise occur in very narrow bands, and many room
resonances are very narrow. Correcting them with broader filters means
that some non-problem frequencies will be affected, which have unwated
audible side effects.
There are a number of reasons why
few graphic equalizers are one-sixth or one-twelfth octave devices, however.
For one thing, what can be covered in 27 to 31 one-third octave bands requires
about 60 one-sixth octave bands, or over 100 one-twelfth octave bands.
That becomes a very expensive device, a very large device, and one which
is very, very time consuming to use when tuning a room. Greater phase shift
occurs with narrow filters, which can create unpleasant swishing sounds
as program frequencies sweep through the equalized band. Technology and
the marketplace have, so far, determined that one octave graphic equalizers
are useful for general tonal corrections, and one-third octave graphic
equalizers are sufficient for most room tuning and feedback avoidance.
Graphic equalization reduces the
effect of resonant peaks and dips in loudspeaker response and, to a lesser
degree, in the acoustic environment, reducing the tendency for acoustic
feedback to occur. As the overall gain of the sound system is turned up,
feedback will first occur at that frequency (or frequencies) where the
system has a peak. It typically begins as a slight ringing, and then becomes
a loud howl. By using a graphic equalizer to attenuate the first peak,
the overall system gain can be increased until the next (formerly lower)
peak begins to feed back. That peak is then attenuated using another graphic
EQ band, and the system gain can be further increased. When the peaks have
all been leveld to the extent possible with the EQ, the overall system
gain may increase from 6 dB to 10 dB above the initial gain before feedback
commences.
Another use of graphic equalization
is to contour the frequency response of the mixing console's output to
obtain the most pleasing sound quality or improved intelligibility. Flat
response is seldom desired, and almost never realized in sound reinforcement
applications. Audio may be reasonably flat over the middle of the audio
spectrum, but the bottom end is sometimes boosted for effect or rolled
off for power handling and reverberant considerations, while the top end
is usually rolled off somewhat due to typical listening preferences. Sometimes
the middle portion of the spectrum (1 kHz to 5 kHz) must be boosted to
improve the recognition of vocal consonants and sibilants, particularly
when these sounds are masked by other sounds in nearby frequency bands.
The graphic equalizer is a very useful
tool, but it cannot substitute for good acoustics or for well designed
amplifier/loudspeaker systems. Excessive boost, especially at lower frequencies,
drains much of the available amplifier power, overstresses the drivers
in the loudspeaker system, and reduces overall system headroom. Excessive
cut takes out noticeable portions of the program along with a desired response
peak or noise component.
The signal driving each loudspeaker
(each main cluster or each monitor mix) usually requires its own channel
of graphic equalization, which is installed just after the mixing console
output, before any electronic crossover or the power amplifier. Stage monitor
feeds, for example, may require very different equalization than house
feeds. In recording and broadcast applications, the graphic equalization
applied to the recording is usually for tonal considerations, and to avoid
exceeding the frequency response limits of the medium. The studio monitors
or audience foldback system might require graphic equalization to suit
very different needs.
REVERBERATION
AND OTHER EFFECTS
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Reveberation-- the phenomenon that occurs
when sound is reflected and reinforced-- occurs naturally in most enclosed
spaces. Each venue will have different reverberation characteristics--
size, shape, obstacle locations, etc., etc. will all play a part in how
the sound acts once it is let loose in the house. Reverberation is defined
as consisting of multiple, blended sound images caused by reflections from
walls, floors, ceilings, and other obstacles that do not otherwise absorb
the sound. Reverb processors are electronic devices which emulate this
effect. Designed for the recording industry to simulate different types
of sound locations, they have also found a home in the reinforcement industry
to give more "fullness" to program material. Reverb units increase "depth"
of the sound (most noticeably on the last syllable); reverberation is often
confused with delay or echo, especially since most modern signal processors
include both effects. Delay refers to one or more distinct sound images--
echoes. In fact, true reverberation normally begins with a few relatively
closely spaced echoes known as early reflections. These are caused by the
initial bounce back of sound from nearby surface. As the sound continues
to bounce around, the increasing number of reflections blend, creating
the more homogeneous sound field we call reverberation.
In days of old, reverb unit designs
included wiring a small loudspeaker to one end of a garden hose and micing
the output. The spring type reverb was one of the more common units. A
transducer was attached to a metal coil-- a spring. The speaker twisted
the spring, and the sound then traveled up and down the spring. Another
transducer attached to the other end of the spring converted these mechanical
reflections back into an electrical signal. There were many mechanical
problems that resulted in bad quality when used improperly. A similar design
using a large metal plate worked slightly better, but the inordinate size
and weight of the unit restricted much of its use to studio recording.
Delay units consisted of a tape loop which recorded the signal at a given
point on the tape; subsequent playback heads set at different intervals
after the record head played back the recorded signal and thus delayed
the signal. The main problem with these units was tape degradation-- thus,
signal degradation.
In the days of digital equipment,
producing such effects has become more cost-effective with better quality.
The input section of the unit will sample the analog signal and convert
it to a binary digital form, using often the same method as a compact-disc
player or DAT deck. Digital effects units use complex algorithms to manipulate
the digital signal; at the end of it all, the signal is re-converted into
an analog audio signal. There's a lot of mathematical manipulation going
on inside the digital reverb. Most digital effects units also include some
memory function for storing user-preset effects.
Modern delay units work in much the
same way. An analog-to-digital converter converts the incoming analog signal
into binary data, which is then fed into RAM registers. A clock (crystal
oscillator) generates sync pulses that cause the memory registers to expel
the data, which is then converted back into an analog audio signal. The
amount of memory and the clock speed with determine the audio quality and
the maximum amount of delay time. The use of delay units is covered in
the Sound Reinforcement section.
COMPRESSORS
AND LIMITERS
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Compressors and limiters are signal
processors that reduce the dynamic range of the signal. The compressor
and limiter are essentially the same thing; the difference in nomenclature
has to do with the actual use of the unit. The compressor/limiter is designed
to prevent signals from exceeding a given (adjustable) threshold level.
The ratio of the change in output level to the change in input level (in
dB) is known as the compression ratio. Most limiters will have a
compression ratio of from 8:1 to 20:1. If a unit is set to 8:1 compression,
then an increase in input level of 8 dB (assuming the input is set above
the threshold level) will result in a 1 dB increase in the output level.
Some units offer infinite compression, where no amount of increase in input
level above the threshold will cause an increase in output level.
Limiters are generally used to
process only program peaks, which is why they are also known as peak
limiters. In sound reinforcement, they can be used to protect loudspeakers
from mechanical destruction in the event of a dropped microphone by limiting
the peak level that will be fed to the amps and speakers.
If the threshold level is reduced
so that most or all of the program is subject to compression, then the
device functions as a compressor. Compressors generally use lower compression
ratios than limiters-- typically 1.5:1 to 4:1. Compression has a number
of uses. In tape recording, broadcast, or reinforcement, compression is
sometimes used to squeeze the dynamic range of a program to suit the storage
or reproduction medium. It is used similarly to a limiter in sound reinforcement
situations to increase gain but also protect against peaks and other destructive
transient sounds.
Compressors will usually have some
of the following controls: attack time control, which regulates
the speed at which the gain is reduced in response to an increase in input
signal level; release time, which regulates the speed at which the
gain is restored to the original value after the input stimulus is removed;
a side-chain circuit allows compressors to be used in response to
certain frequency signals--if you want more compression in response to
high frequency signals, you insert an equalizer in the chain with the high
frequencies boosted. This setup is often used for de-essing, where vocal
sibilance is removed by differential compression (that is, since the high
frequencies are boosted and thus have a higher dynamic range, they will
be compressed before low frequencies are affected). If low frequency equalizer
cut is used, the compressor allows drum sounds to get through more or less
unaltered, yet may clamp down on a relatively less powerful (but more threatening
to tweeters) high-frequency synthesizer note.
The following is from the Yamaha
Sound Reinforcement Handbook, page 273:
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With a given input signal, adjust the
input level control (if any) so the input is well above the noise floor,
but does not clip the input stage. Then set the threshold to whatever point,
and set the compression to whatever ratio that may be appropriate for the
situation. For speaker protection, for example, the threshold should be
set to a point that prevents the power amplifiers from delivering whatever
power level is established as the mechanical limit for the speakers. Suppose
a loudspeaker is rated at 100 watts continuous and 200 watts peak, and
the power amplifer is rated at 200 watts output to that speaker's rated
load impedance, given a +4dBu input. Let's also suppose that the power
amp's input attenuator is turned down 10 dB. (For simplicity, we'll assume
that the compressor's input and output level controls are adjusted for
unity gain through the device when there is no compression). In this case,
a +14dBu signal applied to the amp causes it deliver 200 watts to the speakers.
The threshold and compression ratio of the compressor should therefore
be set to avoid exceed +14dBu. If you want to preserve as much as possible
of the natural program dynamics, set the threshold to +10dBu. Our criteria
require that any input signal, no matter how loud, should not cause the
output to increase by more than 4dB beyond that value. We assume that due
to the capabilities of the equipment feeding the compressor, no input signal
will exceed +26dBu. We subtract +10 from +26 and see that a 16dB dynamic
range must be compressed to 4dB, and simple math shows us that a 4:1 compression
ratio should do the job.
NOISE
GATES AND EXPANDERS
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A noise gate is a signal processor
that turns off or significantly attenuates the audio signal passing through
it when the signal level falls below a user-adjustable threshold. The idea
is that the desired program will pass through unaltered, but low-level
hiss and noise (or leakage from other sound sources) will not be heard
when the primary program is not present (presumably when the level is below
the set threshold).
Those noise gates that literally
shut off the signal flow when the program is below the threshold level
will tend to have an audible effect as they cut in and out. The sudden
change in background noise level may be disturbing. This is why some noise
gates are designed to merely reduce the signal level by a finite amount
(to lower the gain) when the level falls below the threshold. The effect
is to reduce noise, but not to have a drastic, sudden change. To further
avoid the audible modulation of background noise, these units may have
automatic or adjustable time constants where after the level drops below
the threshold, it takes so many milliseconds for the gain to be reduced.
The circuit that reduces the gain
is an expander, although it is not known as such in this case. What
is happening is that the noise floor of the program is being reduced, and
hence the dynamic range of the program is being expanded.
When the expansion circuit works
only below a set threshold, we call the device a noise gate. There are
also signal processors that expand the entire program. In this case, the
threshold is set to be any convenient zero point, typically at the nominal
program level. Any signals falling below that threshold are expanded downward
in level so they become even quieter than they already are, and signals
above the threshold are expanded upward in level. The net result is a program
with greater dynamic range. In this case, the device is called an expander.
Noise gates are useful for automatically
muting temporarily unused mics in a recording or sound reinforcement system.
The number of open mics reduces the available gain before feedback in a
sound reinforcement system, and generally adds to the background noise
in a recording. Particularly in complex, multichannel setups, the use of
a noise gate can improve the sound without increasing the workload for
the mixing engineer. In order to be effective, with minimum audible side
effects, each subgroup, or perhaps nearly each input to the mixing console,
should be processed by its own noise gate.
Expanders are a component in most
tape noise reduction systems. They do the decoding of the encoded (compressed)
audio tape, simultaneously restoring the original dynamic range of the
program and pushing down any added tape hiss or noise below the inherent
program noise floor. Expansion can also restore (or create) the missing
punch of a complete program mix or an individual signal in that mix.
OTHER
EFFECTS
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Other effects processors include phasers,
flangers, and exciters. Phasers and flangers essentially produce
the same effect through very different means. Flangers originated from
the use of two tape recorders playing the same program. By mixing the outputs
of the two and alternately slowing down one machine, then the other, different
phase cancellations occurred. The slowing down was achieved by using hand
pressure against the flanges of the tape supply reels, hence the name.
Modern flangers use electronics to simulate this effect. If a given signal
is delayed, then mixed back with the original signal, the result is cancellation
at a frequency whose period is twice the delay time. This cancellation
also occurs at odd harmonics of the signal frequency.
Phasers, or phase shifters
are devices that contain one or more deep, high Q filters. The input signal
is split, with some of it going to the filter circuit, and some bypassing
the filter. A lot of phase shift is created at frequencies on either side
of the filter notch. By sweeping that notch up and down the frequency spectrum,
and mixing the resulting signal back with the direct signal, a series of
ever-changing phase cancellations results.
Phasers and flangers are usually
used in-line on guitars, bass guitars, and keyboards. Flanging effects,
since they are dependent on delay, can also sometimes be found on delay
units.
In 1975, Aphex introduced the Aural
Exciter. The exciter added more punch to the overall program material
without appreciably changing overall system gain. The input signal was
split-- one side directly to the output, and one side to a system of filters
and equalization circuitry. The resulting output was mixed at the output
and created a punchier, more intelligible sound. The unit became popular
in broadcasting, where greater penetration could be obtained without overmodulating
the signal; in sound reinforcement, where feedback and headroom were not
sacrificed; and in dance-club sound systems, where listeners benefitted
from an apparent change in level without distortion.
Aphex still manufactures the Exciter,
and other companies, such as BBE, Behringer, Furman, and dbx all manufacture
some sort of program exciter.
Amplifiers
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Uh-oh. Looks like someone hasn't written
the "Amplifiers" section. Yet.
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I'm sorry.